Exhibition

There are three basic characteristics of Japanese Device Art. The first is that the mechanism itself constitutes the subject of the work, i.e. the medium is the content; the second is that the artworks are often designed for play, and in some cases are mass produced and meant for wide commercial distribution. The third characteristic is that the playfulness of the works derives from the Japanese tradition and culture that have always been intrigued with sophisticated tools and materials.

If we pick out the basic characteristics of Croatian device art, the first and most patent difference as compared with Japanese Device Art, which is high tech from the point of view of technology and design, domestic works are on the whole created on the basis of low tech materials and technologies, and their design is in key with this. The concept and content are very important for domestic works, and although they often stem from the device, they almost always outweigh the technological aspect of the piece.

Nika Autor (SI), Miha Ciglar (SI)

A Small Contribution to the Genesis of Everyday Life

  • #sound
  • #performance

Daniel Brickman (US)

Green Uranus Switch

  • #kinetic-installation

CUBE (JP)

Humping dog, Cruching dog, USB Chameleon, USB Owl...

  • #game
  • #USB

Maywa Denki – Novmichi Tosa (JP)

NAKI Series, TSUKUBA Series, ARCLASSY Series, Toy Series

  • #toy

Ivana Franke (HR)

Seeing with the eyes closed, stage 1

  • #interactive
  • #installation
  • #production-kontejner
  • #light
  • #eyes-shut
  • #frequency

Mika Fukumori (JP)

Ototenji

  • #interactive
  • #device
  • #Braille

Kazuhiko Hachiya (JP)

Thanks Tails

  • #technology
  • #device

Yosuke Hayashi (JP)

sonicode

  • #sound
  • #device
  • #text
  • #software

Toshio Iwai (JP)

Tenori-On

  • #sound
  • #light
  • #instrument

Hiroo Iwata (JP)

Food Simulator

  • #device
  • #bite
  • #food

Janez Janša (SI)

Brainloop

  • #performance
  • #interactive
  • #video-documentation
  • #brain

So Kanno (JP)

Jamming Gear

  • #instrument
  • #gear

Natsu Kawakita (JP)

Karakuri Block

  • #interactive
  • #installation

Yosuke Kawamura (JP)

Textron

  • #sound
  • #video
  • #installation

Sachiko Kodama (JP)

The Art and Science of Ferrofluid

  • #video-documentation

Dubravko Kuhta Tesla (HR)

MONTE CARLO Simulation or Ingwar and Freya

  • #installation

Ryota Kuwakubo (JP)

Video Bulb, Nicodama

  • #device

Margareta Lekić (HR)

From the Drawers

  • #interactive
  • #device

William Linn (US)

Bong

  • #installation
  • #game

Edita Matan (HR)

Interactive Gloves

  • #interactive
  • #installation
  • #touch

Martina Mezak (HR)

Logos

  • #installation
  • #light

Tomislav Pokrajčić (HR)

General Treatment

  • #kinetic-installation

Borut Savski (SI)

Strainded Structures: Being / Bitje / Biće

  • #kinetic-installation

Sašo Sedlaček (SI)

Origami Space Race

  • #installation
  • #origami
  • #universe

Tomoyuki Shigeta, Tomoyuki Shigeta (JP)

8 Viewpoints

  • #video
  • #installation
  • #technology

Robertina Šebjanič (SI), Luka Frelih (SI)

Puffination

  • #sound
  • #interactive
  • #installation
  • #light

Tomoko Ueyama (JP)

Watashi-chan

  • #sound
  • #interactive
  • #installation
  • #balloon

Ivana Vratarić (HR)

Primary Human Fear No. 2: Loss of the Ground Beneath the Feet

  • #installation
  • #production-kontejner

Masaki Yamabe (JP)

An Experiment for New Hiragana

  • #text
  • #software

20/10/2009
—27/10/2009

Pogon Jedinstvo (Zagreb)